I was allied to Austria so it managed to let me gobble up small provinces without him demanding unlawful territory - I pretty took over all the surrounding small countries like Hansa, Magdeburg, Anhalt, Saxony, etc. The year is already 1500+ so I already converted my country to Protestant.I'm still in the HRE but I doubt I'll be emperor because of my religion. Usually vassalizing pomerania then either brunswick or anhalt is a good way to feed without having to core by yourselfīut you gotta be emperor to vassal feed or else they will accept unlawful territory and youll be super sad If you can get elected emperor you can vassal feed and blob really hard tbh, dont swap religion or country till you get optimal size though Honestly you should ally poland from the start and control when they go to war not the other way around i always doĭeclare war on teuts for neumark or whatever, you should get pomeranian succession mission, use other allies in this, take far right province vassal then take what you can from teuts next war Anyway, what's the best course of action to take right now? I can't attack Pomerania because it is allied to Austria and other big countries It keeps allied with my targets around me and tries to interfere. I can't do much against France, but I am able to call Austria + Poland (and its Lithuania) as allies in this warĬhoice #3 - Break off alliance with Poland, and try to gather allies to attack Poland (which will be hard) because Poland occupies 1 province that I need to form Prussiaīurgundy keeps bothering me although it's too far away for me to start a war. Having Poland as ally crushed this war without using much manpower.Ĭhoice #1 - Keep pursuing these small HRE provinces, finish off Bohemia, take East Frisia / Brunswick and the other small nations around meĬhoice #2 - Try to engage Denmark (who is currently exhausted from its war with Sweden), who has France as its ally. Update: Just beat Bohemia, gonna take a few more provinces from them. Gets you multiple paths of expansion into different AE zones, secures massive trade and keeps your units close enough so you can mess with the HRE.Ĭalling arb or some other eu4 expert - what should I do next? Personally I'd go admin/influence and open with the good old noCB Byzantium. The free merchants from peru, cape and mexico can pay of big time, but you'd need to be able to divert the Indian trade towards one of your CoTs- unlikely if your units are tied up in the new world. Going early exploration seems like a bad idea too. Even if you can't take out all of them (protestant prague happens quite often and is a pain to get rid of) it slows down the spread of Protestantism/Reformed a lot and thus has a huge impact on religion/alliances in the the HRE/Leagues. Then you can just force religion which force converts the capitol and thus deletes the Center. ![]() The easiest way to get rid of them is if they spawn in the capitol of a smaller nation (<100% warscore). Obviously the feasibility of this depends massively on where they spawn- I've seen everything from OPMs to Paris,Vienna,London. If you're trying for a Catholic One Faith you might want to try taking out the centers of reformation. All rules are subject to change and adjustment to ensure the betterment of our EU4 multiplayer games.#3763 I think it's a mistake to leave the reformation to it's own devices. Peaces for land will be forced at admin discretion if there is blatant fort or game mechanic abuse.Ĩ. Abusing fort mechanics, ie England deleting forts and holding up double birds to France and say gg, is. You may not ally players during wars to call them in into your war.Ħ. You may only declare offensive wars with a 2:1 human players ratio. Exception: The emperor may release 1 nation from an HRE player per war for the intention of getting more princes.ģ. You may not force nations to be released from players. If the party that has surrendered does not like the terms of surrender, they may continue the war.Ģ. ![]() If an entire alliance surrenders, you may only demand 100% war score from the entire alliance. You may not sit on a player with the intention of breaking their nation. ![]() If a player surrenders, you can demand 100% war score from the player.
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